
Log Line
A warrior, a wizard, and a druid walk into a tavern…and a world of magic and adventure surrounds them.
Blurb
Raised as the adopted son of an elven hunter, Castin learns quickly that, as a half-elf half-human hybrid, most full elves wouldn't accept him. He takes to traveling the lands of Arconia, but to fit in with humans, he has to hide his elven heritage. When his mage abilities emerge, marking him as an extremely rare druid, for safety, he has to hide that, too. Searching for a place to belong proves futile...until a vision leads him to a confused woman from another realm--Earth.
After an accident, Katrina wakes in a fantastical world beyond her imagination. Two suns blaze in the sky. Magic is a real thing. Oh, and giant bugs are healers. Oddly enough, it's discovering that she can communicate with animals that really boggles her mind. With Castin's help, Katrina begins adjusting to her new world.
When Katrina and Castin run into Cypris, a warrior claiming to have been sent by Drestin, the wizard who'd summoned her, she's eager to get some answers. It doesn't take long before they're all drawn into a life and death adventure, a quest to save all of Arconia. Battles of magic and steel, encounters with mythical creatures, and harrowing escapes as they traverse the land, hound their every step. Each answer only seems to raise more questions.
Will Katrina learn to wield her burgeoning abilities before time runs out for her and her new friends? While helping the others, can Castin find the acceptance he's always longed for, or will fighting a powerful evil and its minions kill them all first?

Log Line
When Katrina ends up kidnapped and sent to Earth, her family discovers Arconia isn’t as peaceful as it seems.
Blurb
Nearly two years after falling through a portal and landing in the world of Arconia, Katrina suddenly finds herself back on Earth. All evidence points to her having just awakened from a long, deep coma. Is that the truth? Was her adventure in Arconia—learning about magic, fighting a great evil, and falling in love—really just a dream? Or is her appearance on Earth the result of something far more sinister?
Castin the druid wakes from a sleeping spell and discovers that his mate, Katrina, is gone. He learns from Katrina’s father, Drestin, that she’s been whisked away to Earth by some unknown adversary. Castin journeys after her, with Drestin accompanying him as his guide. In a world without magic, the druid must draw on long-dormant skills from his elven upbringing. Can Castin integrate into a strange magic-less world in order to find Katrina, unravel the mystery of her disappearance, and bring everyone home safely?
Back in Arconia, their friend Cypris, a seasoned tracker and bounty hunter, is tasked with finding who’s responsible for Katrina’s disappearance. When they discover it’s a powerful sorceress, he’s ill-equipped to handle taking her down, even with the aid for Castin’s young druid apprentice and his own magic sword. Can he gather a party strong and savvy enough to face the challenges ahead?

Log Line
A Fragile Peace. A Shocking Secret.
And a Race Against Time before All-Out War.
Blurb
All is not well in the land of Arconia. War threatens to unravel the peace that has taken root among the races. A mysterious disease is decimating the ranks of the dwarves, and no one seems to know how to stop it. Then the beloved elf king, Geoffrey, is murdered—throwing them into utter turmoil. It all seems like chaos. Or is it part of some kind of master plan instead? One thing is for certain: it’s up to Castin, Katrina, Drestin, Cypris and their companions to root out this spreading evil—or many more will die. What they uncover suggests a sinister plot by a mysterious and power-hungry wizard, who commands vast and growing armies. He’s playing the various factions of once-peaceful Arconia against each other, weakening them until he can make his move and consolidate his own power. To add to their troubles, Castin has been wrongly accused of the king’s murder. The bounty hunter Cypris has lost his mind. And each new clue ends up drawing them further away from each other, until a terrifying confrontation that endangers their lives—and threatens war across Arconia… Can they come together to unite their strengths—and save the land from untold sorrow?

Coming Soon - In Editing...
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